My Math Academy
Over several years at Age of Learning, I helped shape My Math Academy across multiple age groups. As a Senior Art Manager, I guided the visual style, directed artists and animators, and created hands-on assets and animations. From designing playful experiences for early learners to developing new looks and scalable frameworks for older students, my work focused on making math feel fun, approachable, and visually engaging.
3rd-5th Grade
Expansion of My Math Academy into upper elementary grades, with a new look designed to make harder math concepts approachable and fun.
My contributions:
Art directed overall visual style for this age group
Guided character design and development of a new game cast
Created art assets and animations to support math concepts
Composited backgrounds and integrated audio in After Effects
Built Spine and Rive animations for interactive content
Collaborated with Art and Animation teams to maintain consistency and quality
PreK-2nd Grade
Ongoing content development for the younger version of My Math Academy, aimed at keeping learners engaged as math grew more challenging.
My contributions:
Led and mentored a team of 12 artists and animators
Art directed game visuals to ensure playful and age-appropriate style
Reviewed and guided asset and animation production
Contributed to bringing personality and energy to gameplay experiences
Helped transform complex math into fun, engaging challenges for young learners
Shapey World (Concept)
Unreleased project exploring how an aged-up version of My Math Academy could look, with a scalable meta game framework to support a wide variety of content.
My contributions:
Directed design and art exploration for the concept
Art directed character concepts, game layouts, and backgrounds
Developed scalable frameworks for varied visual content
Established the visual foundation for potential future product growth