Adventure Academy
At Age of Learning, I contributed to Adventure Academy by leading the art and visual design of several educational games inside the platform. My role combined art direction with hands-on production: setting the style, storyboarding gameplay, designing UI, and animating assets in Unity. From building word-learning adventures like Miranda Zoom to playful math challenges like Volume Voyages, I focused on creating engaging, story-driven experiences that made learning feel like an adventure.
A word-based adventure game designed to teach parts of words through interactive storytelling.
My contributions:
Led the visual look and feel of the game as Lead Artist
Created storyboards for intros, gameplay layouts, cutscenes, and outros
Designed and implemented the UI for a fun, accessible experience
Animated cutscenes and gameplay sequences in Unity
Designed gameplay backgrounds and villain animations for the sequel expansion
Miranda Zoom Art Direction
A game designed to teach the concept of volume using a playful, retro-futuristic theme.
My contributions:
Defined the overall style and tone of the game
Storyboarded the complete gameplay flow from start to finish
Designed and created the UI to match the retro-futuristic theme
Produced and animated assets directly in Unity