Adventure Academy

At Age of Learning, I contributed to Adventure Academy by leading the art and visual design of several educational games inside the platform. My role combined art direction with hands-on production: setting the style, storyboarding gameplay, designing UI, and animating assets in Unity. From building word-learning adventures like Miranda Zoom to playful math challenges like Volume Voyages, I focused on creating engaging, story-driven experiences that made learning feel like an adventure.

A word-based adventure game designed to teach parts of words through interactive storytelling.

My contributions:

  • Led the visual look and feel of the game as Lead Artist

  • Created storyboards for intros, gameplay layouts, cutscenes, and outros

  • Designed and implemented the UI for a fun, accessible experience

  • Animated cutscenes and gameplay sequences in Unity

  • Designed gameplay backgrounds and villain animations for the sequel expansion

Miranda Zoom Art Direction

A game designed to teach the concept of volume using a playful, retro-futuristic theme.

My contributions:

  • Defined the overall style and tone of the game

  • Storyboarded the complete gameplay flow from start to finish

  • Designed and created the UI to match the retro-futuristic theme

  • Produced and animated assets directly in Unity

Volume Voyages Art Direction

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Logical Thinking